About me
Hello, I am Kengy Van Hijfte a backend developer and tech lead. As a freelancer (Websoufflé), I design and build reliable, scalable systems: APIs, event-driven services, integrations, and platforms that need to run stably under pressure.
I work with PHP/Symfony, Node.js, TypeScript, Go, .NET, and Elixir. I love pragmatic architecture, clear code, and predictable delivery — both for new products and when improving existing systems.
March 2023 – Present
Leadership expansion
Release v3.0.0:
Tech lead powers activated, guiding teams, quality to “legendary”.
@Technical Lead Designer (Cegeka @ Super/Superbet/NapoleonGames)
March 2022 – March 2023
Promotion boost
Release v2.6.0:
drawing designs, fine-tuning architecture, “future-proofing” +15.
@Technical Designer (Cegeka @ Napoleon Games)
August 2022 – present
Indie mode
Release v2.3.0:
started own studio, building custom solutions with extra “craftsmanship” buff.
@Websoufflé (Owner)
March 2019 – March 2022
Guild joined
Release v2.0.0:
Consultant life started, Symfony/Node.js combo attacks unlocked.
Cegeka @ Napoleon Games (Analyst Developer)
Dec 2013 – Mar 2019
First “real world” release
Release v1.0.0:
PHP/Symfony/.NET in production, features shipped without drama (mostly).
@Stardekk (Symfony/.NET Developer)
2010 – 2013
Expanded skill tree
Release v0.9.0:
building software, refining algorithms, debugging in production
@Hogeschool Gent (Bachelor Applied Computer Science)
Sep 2010 – Dec 2010
Hardware DLC installed
Release v0.3.0:
Fixing PCs, taming cables, “have you restarted yet?” mastered.
@ASB Computers (Student PC Technician)
July 2008 – Dec 2013
Side quest started
Release v0.2.0:
First work experience, becoming stress-resistant, teamplay XP
@Delhaize (Student Deli Bakery)
2004 - 2010
Tutorial mode
Release v0.1.0:
"IT curiosity" unlocked, keyboard skills +10
@Sint-Jozefshandelsschool (TSO Computer Management)
November 20, 1991
Hello world
Patch v0.0.1-alpha released — first features: crying, sleeping, and maximum cuteness.